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Godot MCP Loop

io-github-ai-osho-godot-mcp-loop declares 41 capabilities across 41 tools, with 2 critical issues.

90/100 exposureHigh exposure

Manifest recorded 2026-10-21 from tools/list answered by the npm package godot-mcp-loop@0.9.0 (published to npm as godot-mcp-loop, listed in the official MCP registry as io.github.AI-osho/godot-mcp-loop 0.9.0), run in an isolated container with no network access and no credentials. The date changes only when the manifest does. Not verified by a maintainer.

Issues

These describe what this server's manifest declares. A product can provide controls that MCP has no way to express — token revocation, an admin console, audit logs — and this page cannot see them. The absence of a declaration is not evidence that a control is absent.

critical · no-revocation · All 41 tools

41 of 41 tools declare no way for the customer to switch them off once granted. This applies to every tool because MCP has no field in which to declare a revocation mechanism; the product may provide one outside MCP that a manifest cannot show.

critical · irreversible-uncapped · 3 of 41 tools

3 tools are classified as irreversible and declare no limit.

high · no-expiry · All 41 tools

41 of 41 tools declare no expiry. This applies to every tool because MCP has no field in which to declare an expiry; the product may provide one outside MCP that a manifest cannot show.

high · no-audit-trail · All 41 tools

41 of 41 tools declare no record of their actions that the customer can read. This applies to every tool because MCP has no field in which to declare an audit requirement; the product may provide one outside MCP that a manifest cannot show.

high · uncapped-write · 24 of 41 tools

24 tools can modify data and declare no limit.

low · uncapped-read · 14 of 41 tools

14 tools can read data and declare no limit.

Declared capabilities

How each tool was read. declared means the server's own annotation said so — self-reported and unverified. inferred is from the tool's name. assumed means nothing indicated either way.

ToolRead asBasis
godot_statusread declared
project_listread declared
project_connectwrite assumed
editor_launchwrite assumed
editor_quitdelete inferred
project_exportwrite assumed
project_inforead declared
scene_openwrite inferred
scene_createwrite inferred
scene_savewrite inferred
scene_treeread declared
node_addwrite inferred
node_deletedestructive declared
node_getread declared
node_setwrite inferred
script_readread declared
script_writewrite inferred
script_editwrite inferred
script_attachwrite inferred
edit_undodestructive declared
file_writewrite inferred
image_writewrite inferred
input_action_setwrite inferred
project_setting_setwrite inferred
game_runwrite assumed
game_stopwrite assumed
game_queryread declared
game_inputwrite assumed
game_ui_auditread declared
game_in_viewread declared
game_rayread declared
game_contactsread declared
game_setwrite inferred
game_pausewrite assumed
game_stepwrite assumed
game_callwrite assumed
game_wait_forread declared
logs_readread declared
screenshotread declared
scenario_runwrite assumed
test_runwrite assumed
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