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Godot Agent Loop

io-github-beremaran-godot-agent-loop declares 39 capabilities across 39 tools, with 2 critical issues.

86/100 exposureHigh exposure

Manifest recorded 2026-10-15 from tools/list answered by the npm package @beremaran/godot-agent-loop@1.0.1 (published to npm as @beremaran/godot-agent-loop, listed in the official MCP registry as io.github.beremaran/godot-agent-loop 1.0.1), run in an isolated container with no network access and no credentials. The date changes only when the manifest does. Not verified by a maintainer.

Issues

These describe what this server's manifest declares. A product can provide controls that MCP has no way to express — token revocation, an admin console, audit logs — and this page cannot see them. The absence of a declaration is not evidence that a control is absent.

critical · no-revocation · All 39 tools

39 of 39 tools declare no way for the customer to switch them off once granted. This applies to every tool because MCP has no field in which to declare a revocation mechanism; the product may provide one outside MCP that a manifest cannot show.

critical · irreversible-uncapped · 2 of 39 tools

2 tools are classified as irreversible and declare no limit.

high · no-expiry · All 39 tools

39 of 39 tools declare no expiry. This applies to every tool because MCP has no field in which to declare an expiry; the product may provide one outside MCP that a manifest cannot show.

high · no-audit-trail · All 39 tools

39 of 39 tools declare no record of their actions that the customer can read. This applies to every tool because MCP has no field in which to declare an audit requirement; the product may provide one outside MCP that a manifest cannot show.

high · uncapped-write · 21 of 39 tools

21 tools can modify data and declare no limit.

low · uncapped-read · 16 of 39 tools

16 tools can read data and declare no limit.

Declared capabilities

How each tool was read. declared means the server's own annotation said so — self-reported and unverified. inferred is from the tool's name. assumed means nothing indicated either way.

ToolRead asBasis
godot_toolswrite assumed
launch_editorwrite assumed
editor_controlwrite inferred
run_projectwrite assumed
verify_projectread inferred
run_project_testswrite assumed
get_debug_outputread inferred
stop_projectwrite assumed
get_godot_versionread inferred
list_projectsread inferred
get_project_inforead inferred
create_scenewrite inferred
add_nodewrite inferred
save_scenewrite assumed
game_screenshotwrite assumed
game_clickwrite assumed
game_key_presssend inferred
game_get_uiread inferred
game_get_scene_treeread inferred
game_get_node_inforead inferred
game_waitwrite assumed
read_sceneread inferred
modify_scene_nodewrite inferred
remove_scene_nodedelete inferred
read_project_settingsread inferred
modify_project_settingswrite inferred
list_project_filesread inferred
attach_scriptwrite assumed
read_fileread inferred
write_filewrite inferred
game_get_errorsread inferred
game_get_logsread inferred
game_key_releasewrite assumed
create_projectwrite inferred
manage_input_mapwrite assumed
validate_scriptread inferred
validate_scriptsread inferred
create_scriptwrite inferred
set_main_scenewrite inferred
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